![]() ![]() Another error reported by the console is “ bindAttribLocation: Method not currently supported”, you can see it in the middle of the first image. Reducing memory requirements is very important for games, even more so if your game is running on a browser on a mobile platform, so being able to use smaller vertex formats is a requirement for us.Ģ. ![]() This is not a big deal for a simple cube, but can become a more serious issue for big models. This particular example is storing the UV coordinates used for the texture as two 16 bit integers, the values are just 0 and 1 so using integers is a perfectly valid way of saving memory, the alternative is to use two 32 bit floating point values which would double the storage requirements for each UV component. One of the errors reported by the console is “ vertexAttribPointer: Enum SHORT is not currently supported”, you can see it at the bottom of the first image. You may notice something missing, those cubes are supposed to have a nice crate texture on each face! There are a few reasons they don’t:ġ. This is unfortunate because some of them, for example the ones that provide support for compressed textures, are fundamental to reducing memory usage and improving performance.Īnyway, we pressed on and tried one of the less graphically demanding examples: Disappointingly IE11 does not support any WebGL extensions yet. ![]() The interesting bit is what is missing from the bottom, after “Extensions:”. Not a great start, but lets look at the stats reported by the WebGL device: Once the installation was complete the first thing we ran was the device initialization sample, and we got a couple of errors on the Console: This is great news from Microsoft and immediately downloaded and installed the preview version in order to test the game engine running on IE11. ![]() Last week Microsoft released a preview of Windows 8.1 including a version of Internet Explorer 11 supporting WebGL. ![]()
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