![]() ![]() Another error reported by the console is “ bindAttribLocation: Method not currently supported”, you can see it in the middle of the first image. Reducing memory requirements is very important for games, even more so if your game is running on a browser on a mobile platform, so being able to use smaller vertex formats is a requirement for us.Ģ. ![]() This is not a big deal for a simple cube, but can become a more serious issue for big models. This particular example is storing the UV coordinates used for the texture as two 16 bit integers, the values are just 0 and 1 so using integers is a perfectly valid way of saving memory, the alternative is to use two 32 bit floating point values which would double the storage requirements for each UV component. One of the errors reported by the console is “ vertexAttribPointer: Enum SHORT is not currently supported”, you can see it at the bottom of the first image. You may notice something missing, those cubes are supposed to have a nice crate texture on each face! There are a few reasons they don’t:ġ. This is unfortunate because some of them, for example the ones that provide support for compressed textures, are fundamental to reducing memory usage and improving performance.Īnyway, we pressed on and tried one of the less graphically demanding examples: Disappointingly IE11 does not support any WebGL extensions yet. ![]() The interesting bit is what is missing from the bottom, after “Extensions:”. Not a great start, but lets look at the stats reported by the WebGL device: Once the installation was complete the first thing we ran was the device initialization sample, and we got a couple of errors on the Console: This is great news from Microsoft and immediately downloaded and installed the preview version in order to test the game engine running on IE11. ![]() Last week Microsoft released a preview of Windows 8.1 including a version of Internet Explorer 11 supporting WebGL. ![]()
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![]() ![]() New data workflows using the components let you activate data masking components in a non-production environment and disable them in production. complete replacement and integration with stand-alone software. Current SSIS workflows might need simple modification vs. The algorithms are very simple to understand and use. The algorithms used together are capable of masking any solution. Data masking SSIS components are data flow components each representing a specific algorithm. The person familiar with SSIS requires little-to-no training to start using the components. Our SSIS product line installs into SSIS, expands data flow functionality, and is ready for application development in any mode: Agile, Kanban, Six Sigma, and ol' Waterfall. ![]() Hush-Hush is a data masking components pack that allows companies to comply with privacy regulations and limit access to a non-production environment. 2. Requesting and Installing a Trial VersionĪgile Implementation of Data Privacy Compliance with Hush-Hush Components.1. Agile Implementation of Data Privacy Compliance with Hush-Hush Components. ![]() ![]() ![]() Using a calendar to track your progress, the game employs deadlines at set points to push the story forward - with each new objective, you’ll be told how many days you have to get to a certain point in the dungeons. Persona fans will feel right at home with Eternights’ time-management elements. If reading any of this review so far has made you think, “Huh, that sounds a bit like Persona”, then you’re not wrong. Given that the various hangouts gradually fill you in on everyone’s backstories, which in turn increases the stakes of the main story, the social sim elements don’t feel like filler content and contribute an important part to the overall package. Spend enough time with them, and with the exception of your best buddy Chani, you’re able to take things to the next level and get romantic (although doing so isn’t a requirement to get your hands on the best skills). Progressing relationships in Eternights is a simple matter - you can simply choose to hang out with any of the five characters when you’re not busy battling it out in a dungeon, both on the train itself and out in the world. Over the course of a set number of in-game days, you’ll fight your way through dungeons riddled with dangerous foes and bosses in a valiant attempt to save the world and its inhabitants, while also using your indomitable rizz in your free time to seduce one (or more) of the game’s potential love interests, on your train journey to the source of the apocalypse. And saving the world, I guess.īlending exploration, action, and dating simulation elements into one neat package, Eternights provides plenty to love. Rest assured, none of this is going to detract from your quest for romance. ![]() Oh, and you get your arm cut off, but it grows back - glowing - and can transform into a sword. Before you can go out on your first date with a mysterious faceless lady (you’ve definitely had better ideas than that, by the way), the world is plunged into an apocalypse, and the majority of humans are transformed into grotesque, violent monsters. ![]() However, it soon becomes apparent that there are greater issues to contend with than your dating profile’s allure. ![]() ![]() ![]() Will let you see how people use that weapon and how well it is preforming. Maybe some really cool ones are unlocked with science. Every 10-20 waves the testing area has a different look. ![]() More background changes as levels increase. Combines both weapon damage and effects, or replaces them with something entirely. Examples: Fireball + Cabbage = Irish Special, Cannon Ball + Plasma Blot = Space Pirate. Green becomes the new base starting point for upgrades. Ultimate Science that removes gray weapons/mods. ONE slot next to Undesired labeled: I ABSOLUTELY DON'T WANT TO SEE THIS MOD. (I'd pay for this as a future DLC to support ongoing game development.) ![]() Monkey tail on the wooden barrel, metal barrel turns into a can of raid bug spray, cannon ball gets a pirate hat and says "ARG" instead of displaying damage numbers, Electric Boogaloo turns into a mini space ship, ect. Additional research for bonus flat damage/effects. After almost 50 hrs of Weapons Testing for Science, here are a few suggestions I've thought up while watching bugs die: ![]() ![]() ![]() Wireshark has been informing its users that Wireshark versions 4.0 and later are not shipped for 32-bit Windows platforms. However, another piece of information on the Wireshark release note stated about “32-bit Windows end of support planning”. Wireshark has recommended its users upgrade to the latest version, 4.0.10, to fix this bug and have a seamless experience. End of Support Planning for 32-bit Windows This error existed on Wireshark 4.0.9 on macOS Ventura, version 13.6 (Intel MacBook Pro). In addition to this, another error, which states, “an error loading plugin g729.so ” was also fixed as part of this new release. ![]() “If you’re running Wireshark on macOS and upgraded to macOS 13 from an earlier version, you might have to open and run the “Uninstall ChmodBPF” package, then open and run “Install ChmodBPF” in order to reset the ChmodBPF Launch Daemon.” reads the release notes by Wireshark. To respond to this error, Wireshark has asked its users to follow a workaround that involves uninstalling and reinstalling the ChmodBPF. Several macOS users have reported this issue through forums. You can fix this by installing ChmodBPF”. ![]() Implementing AI-Powered Email security solutions “Trustifi” can secure your business from today’s most dangerous email threats, such as Email Tracking, Blocking, Modifying, Phishing, Account Take Over, Business Email Compromise, Malware & RansomwareĪccording to the information shared with Cyber Security News, macOS Ventura 13.1 users have been facing an error that states, “You don’t have permission to capture on local interfaces. Document FREE Demoĭeploy Advanced AI-Powered Email Security Solution The recent release of Wireshark has fixed a bug on the g729.so plugin and an error affecting macOS users. ![]() However, as of the current release of 4.0.10, as well as the previous release of 4.0.9, there haven’t been any new features added to Wireshark. On their previous release of 4.0.9, CVE-2023-5371, associated with an RTPS dissector memory leak, was fixed. Wireshark has been the most widely used open-source Network protocol analyzing tool for several purposes, including troubleshooting, analysis, development, and education. ![]() ![]() ![]() In addition, this new Game Ready Driver offers support for the latest releases and updates including Loopmancer and Monster Hunter Rise: Sunbreak. This new Game Ready Driver provides the best day-0 gaming experience for F1 22 which utilizes NVIDIA DLSS to maximize performance and features four high-fidelity ray-traced effects. Read the information below for details on fixes and outstanding issues as well as a link to download from Nvidia. ![]() On top of the new graphics card and gaming support, there are other compiler upgrades and CUDA 11.7 support. ![]() The new driver also supports the latest version of Windows 11, 22H2 which we should see in the coming months (unless you’re a Windows Insider, it’s available now). Today, Nvidia released its latest Game Ready driver to support the ‘new’ GeForce GTX 1630 as well as day-0 support for the new F1 22 racing game. ![]() ![]() For example, both devices lacked multitasking, and the ability to set a custom home screen wallpaper. The iPhone 3G and the second generation iPod Touch were capable of running iOS 4, but had more limited features. With this release, Apple dropped support for the original iPhone and the first generation iPod Touch, which is the first time Apple had dropped support for any device in an iOS release. It was the first version of the operating system to be called "iOS", due to the iPad being released. iPhone OS 2Īpple announced iOS 4 in April 2010, and released it to the public on June 21, 2010, alongside the iPhone 4. It was succeeded by iPhone OS 2 on July 11, 2008. ![]() iPhone OS 1.1.4 is the final version of iPhone OS 1 for the first generation iPhone, with iPhone OS 1.1.5 being the final version of iPhone OS 1 available for the first generation iPod Touch. IPhone OS 1.1 was the first version supported by the first generation iPod Touch. It also lacked support for third-party native apps, and only supported web apps, which was criticized by reviewers and developers, including John Carmack. IPhone OS 1 was criticized for its lack of support for Adobe Flash web content, copy and paste, and Bluetooth stereo headphones. A number of different user interfaces were prototyped, including one that involved a multi-touch click-wheel. Many on the team were skeptical of the feasibility of a touchscreen keyboard, and believed that users would prefer hardware keyboards. During the development phase of iPhone OS 1, "probably 16, 17 different concepts" were developed. ![]() No official name was given when the iPhone was released, and Steve Jobs just said "iPhone runs OS X". Apple announced iPhone OS 1 at the iPhone keynote on January 9, 2007, and it was released to the public alongside the first-generation iPhone on June 29, 2007. ![]() |
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